Portfolio and web content.
Latest Releases
I have finally managed to make a more expansive project with loading OBJ files, along with picking with raycaster and applying HTML elements to selected models. It is further subject to change Demo
My Java game is now available as a web game, play it now.
I have made a video showing the most basic functioning version of the previously mentioned game. Youtube video
I’ve been working on a small demo game using Java’s libGDX library a few months ago. After watching a beginner’s course to the framework (which uses the barebones of the tools provided), I decided to apply what I learned to a slightly more complex project. The core mechanics of the game are finished, albeit with a few bugs, but I am now working extending it to being more complete. The latest implementation of the game now involves an addition of the options menu, with the ability to switch weapons, that have their names and properties now defined. Currently need to test the features, and fix the options buttons to make sure the weapon selection is easier (make the hit area bigger).
My introduction to loading 3D models into the browser. Includes a demo scene of place. The demo is for Wavefront (OBJ) files. Give it a few seconds and then touch the screen to see the results. OBJ Model and texture made by me (kaganema) in Blender, Inkscape and GIMP respectively. Link
A practice on apply shadow maps for 3d environments. Subject to change for a more “landmark” look. View the result here